Tuesday, March 11, 2008

Demo Postponed

03/10/08

Today, both Kaos Studios and THQ have agreed to postpone the multiplayer PC Demo. Studio development efforts are being applied to feature fixes and enhancements to support the existing community. Kaos Studios recognizes the overwhelming support the community has given since release and is doing everything they can to deliver the best gaming experience possible.

Thanks,

Joe Halper

Friday, February 29, 2008

Frontline Fuel Of War - PC Version - Review & Demo

Frontline Fuel Of War For PC - Review & Demo - The full version was released Feb 25th, 2008

I've been playing the Full Version Of Frontlines Fuel Of War this week, the demo is set for release March 11th 2008. It will be large 1.69 GB download demo, featuring a new map "Invasion", in addition to the final release version of the map "Oilfield".

The official description on the demo:

"Frontlines: Fuel of War is an open-world First Person Shooter set on the frontlines of tomorrow. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of the world’s oil reserves. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation weaponry and a revolutionary Frontline Combat System to deliver the most thrilling and engaging FPS to date."

Having run a clan/gaming community for over 6 years I have put many hours into both hosting and playing first person shooters including Day of Defeat, Battlefield 2,Battlefield 2142, Call of Duty 4 and Team Fortress 2.

Frontlines Fuel of War is a game different than all of the above. The game play is similar to Battlefield 2142 in terms of speed and learning curve. Running on the quake 3 engine it has stunning "cinematic" graphics and smooth game play in both single and multiplayer modes. Frontline Fuel Of War is most like Battlefield 2 in many aspects, similar vehicles, weapons and structure. After playing Call of Duty 4 over the past several months, it is a welcome return to squad based play. I also prefer game play using team strategy rather and the old run and gun techniques of COD 4. The aircraft is not difficult to master as both jets and helicopters are slower than Battlefield 2. The addition of remote control drones is a fantastic development and endlessly entertaining. Having shifted games almost annually for the last 3 to 4 years I was reluctant to jump on the FFOW band wagon. Having done so, I am very happy I picked up a copy of the full version, it is an excellent game in all aspects.

A few notes however, I have not been able to find a way to view the server Ip in game which makes it harder to join with friends, there is no friends list, and a history tab in the server browser would be a welcome addition. As further patches are released I hope to see these features. From what I've seen the developers are very supportive of the community on a level rarely seen in game development teams over the last few years. I hope this dialog continues so we can share ideas with the company and keep this game popular longer than the last 3 fps record breakers.

The demo link will be posted here upon release, if you are like me you will not be able to wait and can pick your own copy of the game up RIGHT HERE!

Visit our gaming community at DD-DevilDogs.Com if you are looking for a group of avid gamers over the age of 18 who play together daily.